- MICROSOFT VISUAL STUDIO TOOLS FOR UNITY 2015 FULL
- MICROSOFT VISUAL STUDIO TOOLS FOR UNITY 2015 CODE
- MICROSOFT VISUAL STUDIO TOOLS FOR UNITY 2015 DOWNLOAD
- MICROSOFT VISUAL STUDIO TOOLS FOR UNITY 2015 FREE
Jb runs the Visual Studio Tools for Unity experience for the Visual Studio Platform team. Jb Evain, Senior SDE Lead, Visual Studio Platform Team If you have any suggestions for VSTU, please post them on UserVoice and if you encounter any issues, please report them through the Visual Studio Connect site. Our changelog contains many more features and bug fixes.
If there’s multiple Unity instances VSTU will connect to the one you select and remember it so you don’t have to select it the next time you press F5. VSTU now simplifies your debugging workflow by automatically attaching the debugger to your Unity instance if there’s only one running. Make sure to read the guide on using the DebuggerDisplayAttribute.Īutomatic debugger connection: In previous versions, if VSTU was not connected to a Unity instance, pressing F5 to launch the debugger would prompt the user to select a Unity instance to debug, even if there was only one running. With great power comes great responsibility: remember that expressions used in the DebuggerDisplayAttribute are constantly re-evaluated. Support for debugger attributes: You can customize your Visual Studio debugging experience with VSTU 2.0 Preview using DebuggerDisplayAttribute, DebuggerTypeProxyAttribute and DebuggerBrowsableAttribute. You don’t need to evaluate types in the watch window anymore when you only want to see the value of static members. VSTU now also gives direct access to static members from an instance. Of course, for the types you defined VSTU displays both the public and non-public members directly. Accessing the non-public members is just a click away if you need to dive in their implementation. When analyzing those types during a debugging session, VSTU now displays the public members by default in the locals or watch window.
MICROSOFT VISUAL STUDIO TOOLS FOR UNITY 2015 CODE
With Visual Studio 2015 Preview’s support for the code coloration of ShaderLab: Unity’s Shader language, you can now write both your Unity scripts and Shaders from Visual Studio.īetter visualization for collections: When debugging your Unity scripts, VSTU now offers a simple and efficient view for the most used collections ( ArrayList and List, Hashtable and Dictionary) in the locals or watch windows, making it a lot easier to debug your algorithms by focusing on your data.īetter visualization for objects: When using types from external libraries in your Unity scripts, you almost never care about their internal implementation, you mostly care about the values they expose. The highlights of VSTU 2.0 Preview include:Ĭode Coloration for Unity’s shaders on Visual Studio 2015 Preview: This feature request is among the top features asked on UserVoice.
MICROSOFT VISUAL STUDIO TOOLS FOR UNITY 2015 DOWNLOAD
VSTU is available for download on the Visual Studio Gallery at the following links:
MICROSOFT VISUAL STUDIO TOOLS FOR UNITY 2015 FULL
Indies, hobbyists and students alike can now use Visual Studio with full extension support, and therefore VSTU to get the best Unity scripting experience - for free! The support for Visual Studio 2015 Preview is one of VSTU 2.0 Preview’s main features, but VSTU works wonderfully with Visual Studio 2013 Community as well.
MICROSOFT VISUAL STUDIO TOOLS FOR UNITY 2015 FREE
VSTU is Microsoft’s free Visual Studio add-on that enables a rich programming and debugging experience for working with the Unity gaming tools and platform.
Two weeks ago during the Connect() event we announced the release of the Visual Studio Tools for Unity 2.0 Preview.